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- W A T C H E R S [FIXED BY [RYGAR]
-
- King's Quest V Hint Book
-
- Introduction
- ------------
-
- Welcome to King's Quest V: "Absence Makes the Heart Go Yonder."
-
- King's Quest V continues with the saga of the King Graham family who reside
- in the Kingdom of Daverntry. In "Absence Makes the Heart Go Yonder," King
- Graham must rescue his kidnapped family from the clutches of an evil wizrd,
- Mordack, who has whisked them and their castle to a faraway land in revenge
- for his brother, the wizard Manannan, who had suffered a humiliating defeat at
- the hands of Graham's son, Alexander (as seen in King's Quest III: To Heir is
- Human.").
-
- With the magical help of a know-it-all owl by the name of Cedric, Graham is
- transported to the land of Serenia where he is introduced to Cedric's kind,but
- doddering, employer, the wizard Crispin. Crispin, being a bit out of practice,
- can only offer Graham limited help; an old wand, the ability to converse with
- animals,and his owl friend Cedric to guide Graham to Mordacks castle where his
- family is held captive.
-
- From Crispin's house, Graham and Cedric set off on a perilous mission to cross
- the great mountains edging Serenia, and from the other side find their way to
- Mordack's island stronghold. Will they survive the dangers of the mountains?
- Will they be able to locate the evil wizard's island in the vast ocean on the
- other side? Will Graham discover the reason for his family's abduction? And
- the biggest question of all: will Graham be able to overcome the powerful
- Mordack and bring his family home safely?
-
- This is indeed a dangerous quest and the two companions are going to need all
- the help they can get! So put on your adventurer's hat and supply Graham and
- Cedric with all the aid and encouragement that you can muster to bring them
- all home safely.
-
- To play an adventure game is to enter a world of fantasy where YOU can control
- the main hero or heroine. You can pretend to be King Graham. You will guide
- him. You will think for him. He will be totally dependent on your actions and
- decisions. You can bring him to a successful conclusion. But, if you are not
- careful...you can also cause his unhappy death.
-
- As Graham, throughout the game, you will encounter obstacles and puzzles
- designed to thrawt you. Many times you may feel that all you need is a little
- hint in the right direction to get you going again. Other times a puzzle may
- have you so confounded that you require the outright answer! Hopefully, if
- you're stumped, this hint book will put you back on track again.
-
-
- HOW TO USE A HINT BOOK
- ----------------------
- If you feel you're stuck,look for a question that most resembles your problem.
- The hints usually progress, from top to bottom, from a mere hint or "nudge" to
- an outright answer to the problem. To uncover a reply to a question, simply
- place the see-through red "adventure window" over the first answer. Seemingly
- by magic it will appear! I feel it's best to solve adventure games without
- looking at too many answers. At first, try to get by on just a small hint
- (the first answer.) ONLY if you're really stumped should you go for the
- absolute answer in the series).
-
-
- HOW NOT TO USE A HINT BOOK
- --------------------------
-
- I have NOT created this book with the intention that you should sit down and
- read it through before playing the game. Rather, the opposite is true. I
- would feel most proud to know that you actually played and solved the game
- WITHOUT ever looking at this book! That would show great integrity and
- perseverance on your part. If you must have help, read only those hints
- pertaining to your particular problem.
-
-
- If You've Finished King's Quest V:
- ----------------------------------
-
- If you've "won"the game and your score was not the maximum (260),I'm sure that
- we can entice you to play again to better your score. If you did not receive
- the maximum score, there are things you did not do or see. Start the game over
- from the beginning. Be more observant. Try to "get" everything you can. In
- some situations, try doing things differently that you did before.
-
- I've included a section toward the end of this book called After the End of
- the Game. Do NOT read this section unless you feel you've tried everything and
- cannot seem to obtain the maximum score of 260. This section will tell you
- which items you might not have found, things you might not have done, or
- alternate ways of doing things. Again, do NOT treat this section lightly. To
- see it too soon could ruin the game for you.
-
- If you have enjoyed this game, I'm sure that you will like King's Quest V's
- predecessors: King's Quest I, II, III, and IV. Good luck on your adventure,and
- I truly hope you enjoy King's Quest V!
-
- Roberta Williams
-
-
- The World of King's Quest: A Brief History of Daventry
- ------------------------------------------------------
-
- Before we start with the real reason for this book, namely the hints to King's
- Quest V, allow me to give you some background on King Graham, his family, and
- how they came to rule the Kingdom of Daventry.It all began one stormy night in
- a small log cabin where this fantastic idea struck me...no, no, just kidding!
-
- Actually, in early 1983 a big company called IBM contacted my husband Ken
- Williams, President of Sierra On-Line, to have us design and program an
- adventure game for their then top-secret computer, the PC Junior. They wanted
- a game that would show off its sixteen colors,its three voiced sound,and would
- take advantage of its 128k of memory. It had to have colorful graphics,
- animation, music, and sound effects, and, even more...it had to be done within
- a year to coincide with the PC Junior's roll-out date!
-
- My wonderful, loving husband came to yours truly with this "plum" project. He
- was very excited about it; I was very nervous. Imagine having to come up with a
- game that could help make or break IBM's new home computer...and possibly your
- own fledging software company as well! It was a huge task. I immediately set
- to work trying to come up with ideas as I only had a week or two to think of
- something. As a young girl, I had a passion for fairy tales, reading them over
- and over again, and it was to this old interest that I turned in my desperate
- hour. And so...the land of Daventry was born.
-
-
- King's Quest I: "Quest for the Crown":
- --------------------------------------
-
- I came up with a character called Sir Graham,who lived in the enchanted land
- of Daventry. He was the favored knight of Daventry's monarch, King Edward the
- Benevolent. As King Edward was getting on in years,was in poor health, and had
- no heirs,he decided to call for his favorite knight one fine spring day with a
- special pronouncement. He informed Sir Graham of his dilemma of having no
- heirs, and thus no one to replace him should he die, and which in his weakened
- condition could be soon.He told of three treasures belonging to the Kingdom of
- Daventry, which had been stolen in times past by some less than agreeable
- characters: a magic mirror, which foretold the future; a magic chest,
- perpetually filled with gold coins; and a magic shield,which would protect its
- bearer from any harm. But since the disappearance of these treasures, Sir
- Graham was informed,Daventry has weakened, and may soon crumble and die along
- with its old monarch.
-
- This was terrible news indeed, but King Edward had a solution to his problems:
- if Sir Graham could find, and return, the three lost treasures of Daventry, he
- would be crowned king after King Edward's death.Saddened by the thought of the
- old king's death, but heartened by the possiblity of helping Daventry, Sir
- Graham bravely set out to recover the stolen treasures. After various
- adventures and altercations, Graham successfully retrieved the three treasures
- and brought them back in triumph to his king. Soon thereafter, though, King
- Edward died and Sir Graham was indeed crowned King of Daventry.
-
-
- King's Quest II: "Romancing the Throne":
- ----------------------------------------
- Several years later, King Graham being popular and respected, and Daventry
- having regained its peacefulness and prosperity, the future seemed bright
- indeed. There was one small problem, however; King Graham was very lonely. He
- wished for a wife to bring him love and happiness. He wished for heirs for his
- kingdom. But there didn't seem to be a suitable candidate in the immediate
- Daventry area. What to do?!
-
- One day,while gazing into the magic mirror hanging on the wall near his throne
- King Graham happened to see a vision of a beautiful girl imprisoned within a
- quartz tower in the faraway land of Kolyma.Her lovely face captivated him, her
- plight intrigued him, and her obvious courage under such dire circumstances
- attracted him. She seemed to be looking at him, calling for him. King Graham
- was impelled to go to her; to rescue her from her prison. Would she love him?
- Would she consent to be his queen? He didn't know the answer to those
- questions, but he had to try nevertheless.
-
- King Graham subsequently went on a journey to the land of Kolyma wherein he
- disovered a door standing up all by itself in mid-air, at the foot of the
- mountain range. Curiously he studied it. It just looked like a plain door,
- leading to nowhere. He walked around to the back of it. Nothing there but the
- back of the door. He tried opening it. It was locked. Just then he noticed
- an inscription written on the door. The inscription suggested that this could
- be a magic door, and offered a clue to where a possible key could be found.
- Thus enlightened, King Graham set out to search the land of Kolyma for an
- elusive key to the magical door.
-
- After an exhaustive search, and many adventures, King Graham eventually
- discovered not only one door,but THREE doors,one right behind the other, which
- required THREE keys to be found. Once through the three magicaldoors, Graham
- found himself on an enchanted island in a wild sea, where he disovered the
- quartz tower and successfully rescued the beautiful girl. As soon as King
- Graham saw her he fell instantly and deeply in love with her,and she with him.
- Her name was Valanice and she told him she had been imprisoned in the tower by a
- jealous witch. And yes, she agreed to become his wife. After returning to
- Daventry, in a beautiful wedding ceremony, Valanice became King Graham's wife,
- and Queen of Daventry.
-
-
- King's Quest III: "To Heir is Human":
- -------------------------------------
-
- A year after the wedding of King Graham and Queen Valanice, twins were born to
- the happy couple; a dark-haired boy, and a golden-haired girl. The boy was
- named Alexander, and the girl, Rosella. One morning about six months later,
- Queen Valanice looked into the nursery and found it unattended with Alexanders
- crib empty and Rosella crying uncontrollably. The castle was scoured high and
- low, and every inch of Daventry was searched. But there was never any sign of
- the little boy. The entire kingdom sank into a deep depression that never
- lifted, and as a direct result, was unable to defend itself when a terrible
- dragon moved into the area and caused mass destruction. Through it all, the
- big question remained like a brick upon the breast of Daventry: what HAD
- happened to little Prince Alexander?
-
- Eighteen years later finds an unhappy lad by the name of Gwydion searching
- desperately for a way to escape the slavery enforced upon him by the evil
- wizard Manannan. Manannan and Gwydion lived in a house high upon a mountain
- peak in the center of Llewdor, a land far across the sea from Daventry. The
- poor boy knew not whince he came from, or how he got to be there; all he knew
- was that he'd lived his entire life with the cruel wizard. For as long as
- Gwydion could remember, the wizard had treated him cruelly and very rarely let
- him out of his sight.
-
- Manannan was very keen and noticed anything out of the ordinary, so the boy
- needed to be very careful with any escape plans. Gwydion decided to fight fire
- with fire; that is, to fight Manannan with his own magic. When the wizard
- wasn't looking,Gwydion would sneak to the laboratory and learn magic spells
- and would secretly gather the materials needed to cast them.One day he got the
- break he needed; when Manannan's attention was diverted, Gwydion was able to
- turn the wizard into a cat, who ran away vowing he would get even. But Gwydion
- wasn't worried, he was too happy about his newfound freedom.
-
- During his subsequent travels around Llewdor, Gwydion discovered his true
- identity; that he was really Prince Alexander of Daventry. With this news he
- was eager to find his way there, and later managed to cross the vast sea
- dividing Llewdor and Daventry.From the coast he next needed to cross the great
- mountains surronding Davntry, whereupon he discovered a dragon which had been
- terrorizing Daventry for years. Using his fledgling magical skills
- Gwydion..oops!..Alexander managed to overpower it, and save his captive sister
- Rosella in the process. From there, the brother and sister went on home to a
- joyful reunion with their anxious, but loving, parents.
-
- King's Quest IV: "The Peirls of Rosella":
- -----------------------------------------
-
- Prince Alexander and Princess Rosella were tearfully and joyfully reuniting
- with their parents,King Graham and Queen Valanice,who had feared they had now
- lost BOTH of their children to devious circumstances,when the stress of it all
- proved to much for King Graham. He was about to pass his old adventurer's hat
- on to his two children, when he was suddenly struck with a sever heart attack.
- As he doubled over in pain and fell to the floor, dropping the hat in the
- process, his wife and children rushed to him in a panic. The hat was quite
- forgotten and left lying on the throne room floor in the ensuing aproar.
-
- As King Graham lie,near death, upon his bed,his wife and two children hovering
- worriedly over him, Princess Rosella was suddenly overcome with emotion at the
- terrible thought of her dear father dying. Sobbing, she ran from her father's
- chamber and into its cushioned seat, staining it with her tears. As she was
- thus preoccupied, a vision of a beautiful fairy suddenly appeared in the magic
- mirror hanging on the wall near the throne.The fairy spoke to Rosella, through
- the mirror, and told her of a magical healing fruit which grew in the faraway
- land of Tamir, where she lived. The fruit, Rosella was assured, would indeed
- cure her father and bring him back to full health.
-
- Of course eager to help her father in any way she could, Rosella learned that
- the fairy could magically transport her to Tamir, where she could find the
- healing fruit. But before returning home, she also learned, she would first
- need to help the beautiful fairy,whose name was Genesta, with a slight problem
- SHE had. Rosella immediately agreed to it; anything to help her dying father.
- She had no sooner assured the fairy of her help than she suddenly felt herself
- being magically transported from the throne room in her castle to a balmy
- beach in a strange land.The fairy Genesta appeared in person and informed
- Rosella of her need to have her talisman returned to her from her archenemy,
- the evil fairy Lolotte. Without it, Genesta would die in twenty-four hours. As
- it was, she was already becoming very weak.
-
- Rosella's tasks were thus set. Not only must she save her father by obtaining
- a magical fruit, but she must also save the life of Genesta by obtaining a
- talisman from an evil fairy;and she had to do it all within twenty-four hours!
- Of course Rosella, being a very resourceful girl,managed to successfully avoid
- the various peirls thrown in her path while travelling throughout Tamir. She
- was victorious in her quest for the fruit; she managed to extricate the
- talisman from Lolotte and thus save Genesta's life; and she found a possible
- true love in the person of Edgar, Lolotte's kind hearted son. True to her
- promise, the grateful fairy then sent Rosella immediately back to Daventry.
-
- Upon her magical return to the throne room, Rosella picked up her father's hat
- still lying on the floor,and then rushed to his bed chamber. After giving King
- Graham the healing fruit which indeed restored him to perfect health, she
- proudly placed his old adventurer's hat upon his head, proclaiming that he was
- not yet ready to give it up; that he had many years and adventures still left
- in him. There were hugs all around, and the future looked very bright, for
- themselves and for Daventry.
-
- And life in Daventry continues....
-
-
- General Questions
- -----------------
-
- All I do is wander around!
- There must be more to an adventure game than this!
-
- Yes, there is. You're not observing what's around you. LOOK at everything,
- especially something that catches your eye or looks unusual or conspicuous.
- Look under things, or on top of things. Try to TALK to other characters.
- USE the exploration process to your advantage.
-
- This is the time to explore and map your world. Imagine that your are Lewis
- and Clark (the great American explorers) and are discovering the great
- American West for the first time. Lewis and Clark didn't know their way
- around;they had to map their way as they went and OBSERVE what was going on
- around them. YOU are Lewis and Clark. Adapt your thinking to the land you
- are currently walking around in. What WOULD you do if you were really here?
-
- This game is to fast! This game is too slow!
-
- Most of Sierra's animated adventure games have the capability to speed up
- or slow down. In this particular game, look at the icon bar and choose the
- "slider bar" icon. Once you have done this, a choice will come between
- choosing "speed control," "volume control," or "detail control." Choose
- "speed control." You can then use the slider bar to set a comfortable
- "traveling" speed. It is helpful to be able to "speed up" or "slow down"
- in various game situations.
-
- How can I "see" the items I'm carrying?
-
- In this game, look at the icon bar and choose the icon that looks like a
- satchel or purse.This will bring up a screen showing detail pictures of all
- the items you're carrying. From here, you will also be able to SELECT an
- inventory item for use in the game,or to perhaps MANIPULATE the object (for
- instance, to open a puch) by clicking the "hand" cursor on it. You can also
- get a detailed description of the item by clicking the "eye" cursor on it.
-
- How do I "drop" items?
-
- Once you acquire an object, it's not necessary to "drop" or "let go" of it;
- you never know when you may need it.However, items may "go away" as you use
- them up or give them away.
-
- Am I the only one who keeps failing in my quest? Im tired of starting all over
- again from the beginning of the game. What am I doing wrong?
-
- One mistake people make all the time is to not SAVE THEIR GAMES! That is
- the first lesson to learn. Save your game OFTEN!
-
- What some people call a failure others call a learning experience. How can
- you learn unless you sometimes fail? Use your mistakes to your advantage.
- Learn from them. You cannot always know what will work or not work unless
- you take risks.
-
- Before going into a questionable situation, SAVE YOUR GAME! In fact, it
- doesn't hurt to save your game periodically as you never know when
- something unexpected may happen. While playing an adventure game,you NEED
- to sometimes fail. Your mistakes are what help you to learn and advance in
- the game.Fortunately for you,you have the option of saving your game before
- making mistakes. Use this option...OFTEN!
-
- Where does King Graham put all that stuff he's carrying?
-
- The same place Clark Kent puts his clothes when he changes into Superman!
-
-
- Walk Through by Region: The Woods and Town of Serenia
- -----------------------------------------------------
-
- Character Introduction
- ----------------------
-
- Crispin
-
- An aging, kind-hearted wizard. He tends to be a bit forgetful at times and
- sometimes messes up hi smagic spells. Cedric the owl is his trusty friend
- and companion. Crispin offers some help and guidance to Graham.
-
- Cedric
-
- Actually, Cedric accompanies Graham through most of the game; first as a
- pesky guide, later as a friend. Cedric is the owl companion of the wizard
- Crispin. Though he does provide SOME assistance to Graham, he usually
- manages to wind up in some sort of trouble...and then needs Graham's help
- to get out of it.
-
- Poisonous Snake
-
- Just south of Crispin's house,Graham will encounter a venomous snake which
- is blocking his path eastward. Graham will need something to scare it away.
-
- Man Fixing Broken Wagon
-
- In the town, Graham will run across a man fixing a broken wagon. Though
- Graham offers to assist him, the man declines his help. Perhaps later,
- though, the man will inadvertently help Graham when he leaves something
- behind that Graham can use.
-
- Tailor
-
- There is a prosperous tailorship in town where Graham can meet a tailor who
- tries to sell him various items of clothing. There is only one thing that
- Graham is interested in,though,IF he can figure out the means to obtain it.
-
- Toymaker
-
- Also in town there is a cute little toyshop.A friendly old toymaker runs it
- while taking care of his small granddaughter. Graham finds something he
- wants in there, but he needs to find a way to obtain it.
-
- Shoemaker and Wife
-
- Around the corner from the toyshop there is a run-down shoeshop. An old
- shoemaker and his wife run it, but unfortunetly don't have a single pair of
- shoes to sell. Graham feels very sorry for them, and would like to find a
- way to help them. If he can do that..perhaps they could help him in return.
-
- Cat and Rat
-
- One time, while walking past the town and bakehouse, Graham notices a mangy
- old cat chasing a poor defenseless rat. Graham would like to find a way to
- save the rat from the cat, but how?
-
- The Baker Brothers
-
- The Baker brothers run the town bakehouse. These two are big, burly fellows
- who have delicious custard pies for sale.Graham's mouth waters when he sees
- them, and would love to buy one; if he could only find the means!
-
- Prince Herbert
-
- Sitting on a log in the woods,Graham runs across a young prince in a search
- for his lost fiancee who has been stolen be jealous old witch. Perhaps
- Graham can help find her.
-
- Weeping Willow Tree
-
- In another part of the woods, Graham sees a weeping willow tree strumming
- sadly on her harp. Poor thing,she was a princess who was turned into a tree
- be an evil witch. Graham can help her,IF he can find her stolen heart which
- the witch turned to gold and hid somewhere.
-
- Old Gnome and Grandson
-
- An old grandfather gnome and his young grandson live in the wood just south
- of the weeping willow tree. A marionette that the young one plays with
- captures Graham's attention. Perhaps Graham can find a way to obtain it.
-
- Innkeeper and Pals
-
- Near the river lies a rustic country inn. The innkeeper is, however, not
- quite so charming. Neither are his hooligan buddies. Graham can find
- himself in big trouble if he tangles with this bunch, so he had better be
- prepared!
-
- Bees and Bear
-
- Just downstream from the inn, Graham runs across a beehive in a rotted old
- tree. He had better be careful,though; bees can be very vicious when their
- beehive is threatened! It sure would be nice to have a chunk of honeycomb,
- though. A big old bear might help the situation. IF Graham is careful!
-
- Ants and Dog
-
- Graham comes upon a large anthill just north of the beehove, but there
- doesn't seem to be anything to do here.A snarly old dog may unintentionally
- come to Graham's aid, though.
-
- Gypsies
-
- In another part of the woods, Graham sees a gypsy wagon, which houses a
- fortune teller. Unfortunately, a gypsy man demands the price of one gold
- coin before Graham can see her. Where can he get that kind of money?
-
- Questions & Answers
- -------------------
-
- ------------------------------------------------------------------------------
- Once I leave Crispin's house at the beginning of the game, can I ever go back
- in again?
- ------------------------------------------------------------------------------
- Yes, once.
-
- You may go back into Crispins house one more time,but he'll just send you back
- outside again, telling you that he has done all that he can. He also tells you
- that he will be gone for awhile. After that, his door is locked.
-
- ------------------------------------------------------------------------------
- Is their anything I can do outside of Crispin's house?I noticed a funny gadget
- there.
- ------------------------------------------------------------------------------
- It may be a funny gadget but it has nothing to do with you.
-
- This is a private home! You shouldn't snoop around here.
-
- In all seriousness, there is nothing to be done around Crispin's house. It's
- best to move on.
-
- ------------------------------------------------------------------------------
- What sorts of things does Cedric do to "help" me.
- ------------------------------------------------------------------------------
- Not much, really. He's more like Graham's pesky sidekick.
-
- He offers a few hints. He'll tell Graham which direction to go to get to
- different places around Serenia.
-
- At first, Cedric helps Graham become familiar with the local area.He will warn
- Graham about dangerous places. Once they enter the mountains, though, Cedric
- becomes less useful in that particular way, but then starts to become Graham's
- friend, from a "story" point of view.
-
- ------------------------------------------------------------------------------
- How can I get past the poisonous snake?
- ------------------------------------------------------------------------------
- You need to scare him away.
-
- You need something to scare him away with.
-
- You need something to make a lot of noise.
-
- You need to find a tambourine somewhere.
-
- The gypsies leave behind a tambourine when they go. Use it to scare the snake
- away. Sometime after seeing the fortune teller, go back to their area to find
- it.
-
- ------------------------------------------------------------------------------
- In town,am I supposed to help the man fix his wagon? Currently, he refuses any
- help.
- ------------------------------------------------------------------------------
- No, he doesn't need your help.
-
- He's got it under control. Thanks anyway.
-
- He might leave something behind when he goes. Look carefully around the area
- after he's gone.
-
- The man leaves behind a silver coin. You'll notice it on the street near the
- broken wagon.
-
- ------------------------------------------------------------------------------
- Is there anything I can do with the broken wagon?
- ------------------------------------------------------------------------------
- Nope.
-
- The wagon is really just an obstacle to logically keep you from going down the
- small side street. It's just a prop.
-
- ------------------------------------------------------------------------------
- Besides the tailorshop,the toyshop, and the shoeshop, is there anything else I
- should pay attention to in the town?
- ------------------------------------------------------------------------------
- Look carefully at the picture of the town. Do you see anything of interest?
- There are a couple of things to do here.
-
- Do you see the barrel on the corner?
-
- Do you see a small glint near the broken wagon (AFTER the man fixing it has
- left)?
-
- Look in the barrel on the corner. You will find a smelly old fish in there.
-
- Look on the street near the broken wagon AFTER the man has gone. You will find
- a silver coin he left behind.
-
- ------------------------------------------------------------------------------
- I see a cloak I want in the tailorshop! How can I get it?
- ------------------------------------------------------------------------------
- The tailor has lost something he treasures.
-
- The tailor lost something near the country inn.
-
- There is something that belongs to the tailor in the haystack by the country
- inn.
-
- ------------------------------------------------------------------------------
- I saw a wonderful little sled in the toyshop! I'd love to buy it.
- ------------------------------------------------------------------------------
- First, you need to find something that the toymaker would like in exchange.
-
- The toymaker is always interested in unusual new toys.
-
- Go visit the gnomes. Do you see the marionette that the boy gnome is playing
- with?
-
- The toymaker would love to have the marionette! He would gladly exchange the
- sled for it.
-
- By returning somethign that belongs to the old gnome, you can obtain the
- marionette from his grandosn, Take that to the toymaker who will give you the
- sled in return.
-
- ------------------------------------------------------------------------------
- There are no shoes for sale in the shoeshop. What do I do there?
- ------------------------------------------------------------------------------
- You need to give them something that they'd love to have!
-
- The shoemaker is always interested in fine shoes.
-
- You can obtain a pair of fine shoes from an elf who lives in the dark forest.
- Take them to the shoemaker who will give you his cobbler's hammer in return.
-
- ------------------------------------------------------------------------------
- I saw a cat chasing a rat outside the bakehouse! Should I do something here?
- ------------------------------------------------------------------------------
- Yes. Save the rat from the terrible jaws of the cat!
-
- You need to throw something at the cat in order to save the rat.
-
- You can throw either the old shoe, or the stick at the cat. Either of those
- will hit the cat and chase it away. Be quick, though! You'll have ONE chance
- to do this!
-
- ------------------------------------------------------------------------------
- There are custard pies for sale in the bakehouse, but I need a silver coin.
- Help!
- ------------------------------------------------------------------------------
- You will find a silver coin in the town.
-
- The man fixing the wagon in the town will drop a siilver coin in the street
- when he leaves.
-
- Visit the town once and notice the man fixing the wagon. Leave. Come back.
- You will notice that the man is no longer there. However,near the broken wagon
- you will see a small glint. That is a silver coin that he dropped. Use it to
- buy a custard pie at the bakehouse.
-
- ------------------------------------------------------------------------------
- I met a sad prince in the woods. Is there something I can do for him?
- ------------------------------------------------------------------------------
- Sort of...indirectly.
-
- Actually, the one you want to help is the weeping willow tree. When you help
- HER, you will automatically help HIM.
-
- ------------------------------------------------------------------------------
- The weeping willow tree needs her heart back. Where can I find it?
- ------------------------------------------------------------------------------
- In the dark forest.
-
- You need to conquer the witch in the dark forest first.
-
- It's in a tree in the dark forest behind a locked door. But you can't get it
- until you've conquered the evil witch.
-
- ------------------------------------------------------------------------------
- I came across two gnomes in the woods. The younger one was playing with a
- marionette. Tell me what to do to get it!
- ------------------------------------------------------------------------------
- You need to give something to the grandfather gnome first.
-
- The grandfather gnome has lost something.If you return it to him he'll let you
- have his grandson's marionette in exchange.
-
- The grandfather gnome has lost his spinning wheel that spins straw into gold.
- The evil witch took it and hid it in the dark forest. If you can return it to
- him he will be so grateful that he'll let you have his grandson's marionette.
- And, no! You cannot use the spinning wheel yourself!
-
- ------------------------------------------------------------------------------
- Whenever I enter the inn I keep getting hit on the head and thrown in the
- cellar where I find myself tied up in a rope...and I die! How can I get out of
- this?!
- ------------------------------------------------------------------------------
- Someone needs to help you out of this situation. Notice the rat hole in the
- cellar?
-
- The rat will save you by chewing through the rope if you save her from the cat
- first.
-
- Look at the question about the cat chasing the rat near the bakehouse. If you
- save the rat from the cat, the rat will then save you by chewing through the
- rope.
-
- ------------------------------------------------------------------------------
- Okay,I managed to get free of the rope in the inn's cellar,but now I can't get
- OUT of the cellar because the door has a padlock on it!
- ------------------------------------------------------------------------------
- I hope you have something to break the padlock.
-
- Do you have the shoemaker's hammer?
-
- If you have the shoemaker's hammer,you can use it to break the padlock and let
- yourself out of the cellar.
-
- ------------------------------------------------------------------------------
- Is there anything to get in the inn's cellar while I'm here?
- ------------------------------------------------------------------------------
- Look on the floor. Do you see anything of interest?
-
- Get the rope!
-
- The rope is the only thing of interest in the inn's cellar.
-
- ------------------------------------------------------------------------------
- Is there anything I need in the country inn's kitchen?
- ------------------------------------------------------------------------------
- Do you see a cupboard in the back of the room?
-
- There is a leg of lamb inside the cupboard. Get it.
-
-
- ------------------------------------------------------------------------------
- Can I ever do anything with the innkeeper besides getting hit on the head?
- ------------------------------------------------------------------------------
- Nope.
-
- ------------------------------------------------------------------------------
- I think there's something important with the haystack by the inn. Am I right?
- ------------------------------------------------------------------------------
- Right you are!
-
- There's something in the haystack that you need.
-
- But you can't find it yourself. You need help.
-
- The ants will help you with the haystack, but you need to help them first.
- Look at the question about the ants.
-
- ------------------------------------------------------------------------------
- I found a beehive in an old tree! But now,how do I get to the hive without the
- bees killing me?
- ------------------------------------------------------------------------------
- You need to make friends with them first.
-
- You need to save the bees from a big old bear first.
-
- The bear will come if you're carrying the fish that is found in the barrel in
- town.
-
- Throw the fish at the bear. He will take the fish and walk away with it. The
- bees will be so grateful that they'll let you take a honeycomb from the hive.
-
- ------------------------------------------------------------------------------
- I see an old bear pawing at the beehive in the old tree! Is there anything I
- can do with him?
- ------------------------------------------------------------------------------
- Aren't you carrying a fish?
-
- Throw the fish at the bear. He would rather have that than honey.
-
- ------------------------------------------------------------------------------
- Okay, I got the honeycomb from the beehive. Before I go,is there anything else
- of importance around here?
- ------------------------------------------------------------------------------
- Look on the ground by the tree. Do you see anything interesting?
-
- Do you see a stick lying on the ground at the bass of the old tree? Get it.
- You'll need it later.
-
- ------------------------------------------------------------------------------
- I found a huge anthill! Can I do anything with it or the ants?
- ------------------------------------------------------------------------------
- You can't ever really do anything with the ants themselves.Later on you'll see
- someone bothering their anthill and you'll be able to help them with that
- problem.
-
- Later on, you'll see that a snarly old dog is digging at the anthill. If you
- can get rid of the dog,the ants will be very grateful and will do something to
- help you in return.
-
- ------------------------------------------------------------------------------
- A dog is pawing at the anthill! Can I stop it from doing that?
- ------------------------------------------------------------------------------
- You need to provide the dog with another source of interest other than the
- anthill.
-
- The dog loves to chase after old shoes or sticks.
-
- If you have an old shoe, or a stick...the dog will chase after it if you throw
- it. He will then leave the anthill alone. The ants will be so grateful that
- they'll promise you to help you later on.
-
- ------------------------------------------------------------------------------
- There is a fortune teller inside the gypsy wagon,but the man outside won't let
- me in without a gold coin! Where do I find one?
- ------------------------------------------------------------------------------
- There is a gold coin somewhere in the desert.
-
- In the desert there is a temple. Inside the temple is a gold coin.
-
- ------------------------------------------------------------------------------
- All right, I finally got in to see the fortune teller. She gave me a magic
- amulet and told me it would stop all but the most powerful magic. Where can I
- use it?
- ------------------------------------------------------------------------------
- In the dark forest.
-
- Use it against the witch in the dark forest.
-
- ------------------------------------------------------------------------------
- Is there anything else I can get from the gypsies besides a magic amulet?
- ------------------------------------------------------------------------------
- Yes. Go back there again.
-
- Yes. When they leave, they leave behind a tambourine. Go back there and get
- it.
-
-
- Walk Through by Region: The Desert
- ----------------------------------
-
- Character Introduction
- ----------------------
-
- 1. Bandits
-
- Graham can run into the bandits in two places in the desert.By the temples,
- and at their camp. He needs to be careful around them and try to hide as
- much as he can. They are very vicious and think nothing of violenece. If
- Graham is very observant by the Temple, he may watch them and learn
- something very important.
-
- Questions & Answers
- -------------------
-
- ------------------------------------------------------------------------------
- I keep dying from thirst in the desert.How can I find my way around it without
- dying or getting lost?
- ------------------------------------------------------------------------------
- First of all, save your game right before entering the fdesert. Most
- important! (The brushland is safe.)
-
- Save the game in the brushland,and have a piece of paper and a pencil ready.As
- you proceed through the desert, map it.
-
- There are oases in the desert. When you find one, you can quench your thirst.
- Map your way through the desert.
-
- There are five oases,and one clay jar of water in the desert. When you map the
- desert with a pencil and paper,you can find them. Make sure you save your game
- before entering the desert, and at each oasis you find. There is also a temple
- and a bandit cencampment you need to locate.
-
- As a last resort you can always refer to the desert map at the back of the
- book.
-
- ------------------------------------------------------------------------------
- Is there any reason to go in the desert at all?
- ------------------------------------------------------------------------------
- There sure is!
-
- There are things you NEED in the desert!
-
- There is a temple you need to find with two important objects inside it, and
- somewhere in the desert is abandit encampment with another thing you need.
-
- ------------------------------------------------------------------------------
- I found a temple in the desert! Problem is, a couple of bandits come riding in
- on horses and kill me! What do I do?
- ------------------------------------------------------------------------------
- You need to hide from the bandits.
-
- You need to hide and observe the bandits when they go up to the temple door.
-
- Hide behind one of the large rocks to the right of the picture when the
- bandits are approaching. Then watch as they go up to the temple door,you might
- learn something important!
-
- ------------------------------------------------------------------------------
- I saw a bandit opening the temple door, but when I try it...it seems there's
- something missing. What's missing?
- ------------------------------------------------------------------------------
- Did you notice if the bandit had anything in his hand?
-
- Did you see the staff that the bandit was carrying? Did you see him hit the
- staff on the door?
-
- The bandit had a staff in his hand which he hit on the temple door. It's a
- magic staff, and you need it to open the door. You can find the staff at the
- bandits camp in the desert.
-
- ------------------------------------------------------------------------------
- I found a skeleton in the desert! Is there anything to be done with him or is
- he just a "decorative" piece?
- ------------------------------------------------------------------------------
- Well...it's to late to do anything with HIM!
-
- However, there may be something of interest nearby.
-
- There is an old shoe next to the skeleton. Get it.
-
- ------------------------------------------------------------------------------
- I ran across a couple of seemingly empty tents in the desert, but whenever I
- try to enter the larger one, a bandit kills me! Is there anything to do here,
- and can I enter the larger tent?
- ------------------------------------------------------------------------------
- No, you cannot ever enter the larger tent. And yes, there IS something to do
- here, but not yet.
-
- When the tents are empty, that means that you need to do something else first.
- Once you have done this other thing,then the tents will no longer be empty and
- what you need to do will then be more apparent.
-
- You need to OBSERVE the two bandits at the temple first. Once you have done
- that, the bandits tents will no longer be empty.
-
- Hide behind the rock at the temple and OBSERVE the two bandits at the temple
- door. Once you've done that the bandits tents will no longer be empty. Go into
- the smaller tent and find the staff that the one bandit used on the temple
- door. Get it. Oh...and don't forget to drink water from the water jar before
- leaving!
-
- ------------------------------------------------------------------------------
- I enter the smaller tent at the bandits' encampment and see a sleeping bandit.
- Is there anything I need in here?
- ------------------------------------------------------------------------------
- Yes, there is. Look around the tent more carefully.
-
- Do you see a staff at the back of the tent?
-
- Carefully and quickly go around the sleeping bandit WITHOUT touching him, and
- grab the staff. Then hurry up and leave.
-
- ------------------------------------------------------------------------------
- The sleeping bandit inside the smaller tent keeps waking up and killing me!
- What am I doing wrong?
- ------------------------------------------------------------------------------
- You're either taking too long, or you're touching him, or talking to him.
-
- You don't have much time once you enter the smaller tent,so you need to hurry.
- Also, be very careful not to touch him as you go toward the back of the tent.
- Above all, don't talk to him!
-
- ------------------------------------------------------------------------------
- Okay, I finally entered the temple and saw piles of gilttering treasure! But
- whenever I try to get any of it I always die! Help!
- ------------------------------------------------------------------------------
- Aren't you being just a bit greedy?
-
- Greedieness killed the cat, you know...or was it curiosity?
-
- Anyway, did you see anything else besides treasure in here? Look around
- carefully, but don't take too long!
-
- Do you see a brass bottle near the temple door? Do you see a glinting coin
- next to it?
-
- Quickly, grab the brass bottle, and then the gold coin next to it. Then
- leave...quickly!
-
- ------------------------------------------------------------------------------
- The door to the temple keeps closing and trapping me inside! How can I keep
- this from happening?
- ------------------------------------------------------------------------------
- You can't keep this from happening. You just need to hurry!
-
- Hurry up and get the brass bottle and the gold coin near the door. Then
- leave...quickly!
-
- ------------------------------------------------------------------------------
- I got a brass bottle from inside the temple. How do I open it or look inside
- it?
- ------------------------------------------------------------------------------
- Go to the inventory screen and click the "hand" cursor on it.
-
- Bring up the inventory screen and then select the "hand" cursor. Click the
- "hand" cursor on the picture of the brass bottle. That will "open" the brass
- bottle for you. (You might want to save your game before doing this, though.)
-
- ------------------------------------------------------------------------------
- Every time I open the brass bottle, I die at the hands of a genie! How can I
- open the bottle without this happening? Can I ever get rid of him, or use him
- in any way?
- ------------------------------------------------------------------------------
- Yes, there will come a time when you can use him. But, not by YOU opening the
- bottle!
-
- There will come a time when someone else will open the bottle and get taken
- care of by the genie. However, YOU should never open the bottle (and if you,
- save your game first!).
-
-
-
- Walk Through by Region: The Dark Forest
- ---------------------------------------
-
- Character Introduction
- ----------------------
-
- 1. Old Witch
-
- Graham encounters a wicked old witch in the dark forest. Unless he's
- adequetly protected she will always immediately turn him into a toad as she
- doesn't like trespassers in her forest.Once he's protected she can still be
- quite annoying; doing things like preventing him from entering her house,or
- leaving the dark forest. It would help if he could find a way to get rid of
- her.
-
- 2. Elf
-
- Once Graham has conquered the witch,he can meet a little elf. This elf will
- show Graham the way out of the forest IF he can ctach him first! The elf
- will also give Graham something very useful.
-
- Questions & Answers
- -------------------
-
- ------------------------------------------------------------------------------
- I know it's dangerous to enter the dark forest. What things do I need before
- entering it?
- ------------------------------------------------------------------------------
- Something from the fortune teller. Something from the bees. And something from
- the temple in the desert.
-
- You need to WEAR the amulet you get from the fortune teller. You need to have
- the honeycomb from the beehive. And you need the brass bottle from the temple
- in the desert.
-
- ------------------------------------------------------------------------------
- The old witch keeps turning me into a toad! How can I stop that?
- ------------------------------------------------------------------------------
- You need something to protect you from the witch's magic.
-
- You need to get something from the fortune teller to protect you from the
- witch's magic.
-
- Once you've gotten in to see the fortune teller, she will give you a magic
- amulet which will protect you from the witch's magic. Don't forget to WEAR it,
- though (do that by clicking the "amulet" cursor on Graham).
-
- ------------------------------------------------------------------------------
- Now that I can safely walk across the dark forest without the witch turning me
- into a toad, I still can't seem to DO anything here! She keep getting in my
- way! Also, how can I leave the dark forest?
- ------------------------------------------------------------------------------
- First of all, you need to get rid of the old witch before you're able to
- accomplish anything in the dark forest. And, unless you get rid of her, plus
- have some other objects in your possession,you won't be able to leave the dark
- forest.
-
- The first thing you need to do is get rid of the witch. If you have the brass
- bottle, give it to her. The genie inside will take care of her! Once she's
- gone, you can enter her house and find soem other objects.
-
- get rid of the witch by giving her the brass bottle. The genie inside it will
- take care of her! (Hopefully, you're carrying the honeycomb.) Enter her house
- and gather up three objects she's got inside there. Use a combination of the
- honeycomb and one of the objects inside her house to escape the dark forest.
-
- ------------------------------------------------------------------------------
- I'm pretty sure there are things I need to get inside the witch's house. Can
- you tell me which items I should get there?
- ------------------------------------------------------------------------------
- You need to get THREE things inside the witch's house.
-
- You need to get a leather puch,a little spinning wheel, and a small key inside
- the witch's house.
-
- You will find a leather pouch in a drawer, a spinning wheel in a trunk, and a
- small key in an incense burner hanging from the ceiling inside the witch's
- house.
-
- ------------------------------------------------------------------------------
- I found a spooky old tree with a little door in it! Problem is, the door is
- locked. How can I open it?
- ------------------------------------------------------------------------------
- You need to have a key to unlock the little door.
-
- You can find a key in the witch's house to unlock the little door.
-
- There is a little key in the incense burner inside the witch's house.Use it to
- unlock the little door in the tree. Inside you will find a little gold heart.
- Take it.
-
- ------------------------------------------------------------------------------
- Once I got rid of the witch I suddenly saw several pairs of eyes staring at me
- in one part of the forest! Is this significant?
- ------------------------------------------------------------------------------
- Yes, it is. Those "eyes" are your key to getting out of the forest.
-
- Those "eyes" are actually shy little elves staring at you from the safety of
- the thick foilage. You need to catch one of them. Once you've done this,
- the elf will show you the way out of the forest.
-
- ------------------------------------------------------------------------------
- I found a leather pouch in the witch's house, but I don't know how to open it.
- Help!
- ------------------------------------------------------------------------------
- Just bring up the inventory screen and click the "hand" cursor on it.
-
- Go to the icon bar and select the inventory screen. Then select the "hand"
- cursor and click on the picture of the leather pouch. This will open the pouch
- and reveal its contents to you.This action will also cause the contents of the
- pouch to be seperated from the pouch as seperate picture of its own,so that
- you will then be able to "use" the contents as you would any of the other
- inventory items.
-
- ------------------------------------------------------------------------------
- I managed to entice a little elf out of his hiding place behind the bushes,but
- I can't seem to catch him! What am I doing wrong?
- ------------------------------------------------------------------------------
- Obviously you were smart enough to use the emeralds that you found in the
- leather pouch with the elf. Good work! But now, you need to be able to catch
- him while he comes to get the emerald. He's awful quick, though! You need to
- use something that will slow him down.
-
- Perhaps if the elf got his feet stuck in something...like honey! Maybe
- squeezing the honeycomb on the ground would help slow him down when he runs
- after the emerald.
-
- Squeeze honey from the honeycomb on the ground first. This will make a little
- puddle of honey. THEN throw the emeralds on the ground one at a time.The last
- emerald will land in the puddle of honey and when he takes it his feet will
- get stuck. You will be able to catch him in this way. Then he'll show you the
- way out of the forest.
-
- ------------------------------------------------------------------------------
- The little elf gave me a fine pair of shoes. What do I do with them?
- ------------------------------------------------------------------------------
- Did you meet the shoemaker in town?
-
- The shoemaker and his wife might appreciate them.
-
-
-
- Walk Through by Region: The Great Mountains
- -------------------------------------------
-
- Character Introduction
- ----------------------
-
- 1. Wolves
-
- The wolves are the pets and servants of the Ice Queen. They love and rever
- her and will do whatever she wants.If she doesn't like Graham then...she'll
- sic her dogs on him.
-
- 2. Eagle
-
- Graham will encounter a straving eagle near the Ice Queen's palace. Maybe
- there is a way that Graham could help the poor thing.
-
- 3. Queen Icebella
-
- The Ice Queen lives in the coldest reaches of the mountains in a cold, icy
- palace. She is very possessive of her terriotory and doesn't like it when
- Graham and Cedric trespass without her permission. Since she has such a
- cold, stony heart the situation doesn't look very good. Maybe Graham can
- find a way to soften her heart...just a little bit.
-
- 4. Yeti
-
- Queen Icebella is even less fond of the yeti who has invaded her territory
- than she is of Graham and cedric. She might give Graham a chance to save
- his and Cedric's life...IF he can somehow remove the yeti from her realm.
-
- 5. Roc
-
- What is a "roc," you say? A roc is a giant, two-headed bird. This
- particular roc sees Graham walking through the mountains and thinks he is
- the perefect meal to feed to its baby just hatching from its giant egg.
- Graham gets a free ride to a huge nest...just in time to face the hungry
- mouth of the baby roc!
-
- Questions & Answers
- -------------------
-
- ------------------------------------------------------------------------------
- I keep dying of cold in the mountains! What can I do about this?
- ------------------------------------------------------------------------------
- You need to find something to keep you warm.
-
- You need to find a piece of clothing that will keep you warm.
-
- Look in the tailorshop. Perhaps there's a warm piece of clothing there.
-
- Give the golden needle to the tailor in exchange for the cloak. Then wear the
- cloak by clicking the "cloak" cursor on Graham.(See the question about getting
- the cloak from the tailorshop.)
-
- ------------------------------------------------------------------------------
- I'm at a dead-end in the mountains. The path ends at a frozen waterall and I
- don't know where to go from here. Help!
- ------------------------------------------------------------------------------
- Unless you have a rope, you're not going to go beyond this point.
-
- You need the rope from the country inn to get you past this point. If you have
- it, throw it up to the rock overhang above you. Then climb up it. (Look at the
- questions about the country inn.)
-
- ------------------------------------------------------------------------------
- I throw my rope up to a tree branch, but it always breaks whenever I start to
- climb up the rope! What am I doing wrong?
- ------------------------------------------------------------------------------
- You're throwing the rope up to the wrong place. Look at the picture again and
- look for another place where you could throw the rope.
-
- Don't throw the rope to the tree branch! Do you see the rock overhang to the
- right of the tree branch...?
-
- There is a rock overhang to the right of the jutting tree branch, instead of
- throwing the rope to the tree branch,throw the rope to the rock overhang. The
- rock overhang will hold and you will be able to climb up the rope
- successfully.
-
- ------------------------------------------------------------------------------
- Okay, I finally climbed up the rope to an upper ledge. Here the ledge ends at
- a frozen waterfall. On the other side of the frozen waterfall I see a fallen
- log crossing a chasm. How can I get over to the fallen log?
- ------------------------------------------------------------------------------
- Do you see any rocks crossing the frozen waterfall...?
-
- There are some small rocks crossing the frozen waterfall.If you use the "hand"
- cursor on the small rocks Graham will jump to them.
-
- Important: SAVE your game here! Then use the "hand" cursor on the small rocks
- crossing the frozen waterfall. This will cause Graham to jump to the small
- rocks thereby crossing over to the other side. However some of the rocks are
- not stable and may break,causing Graham to fall to his death,hence the need to
- save your game first.
-
- ------------------------------------------------------------------------------
- A wolf came and stole Cedric! Where is he? Will I ever see him again?
- ------------------------------------------------------------------------------
- Yes, you will see him again. In fact, you'll have a chance to save his life.
-
- He's a prisoner of the Ice Queen in her icy palace. If you do the right thing
- she will give you a chance to save his life and continue your journey.
-
- ------------------------------------------------------------------------------
- I keep dying of hunger in the mountains! Is there some food I can eat?
- ------------------------------------------------------------------------------
- Yes, actually there are two kinds of food that you COULD eat,but only one kind
- that you SHOULD eat.
-
- There is a custard pie that you can obtain in the bakehouse, and a leg of lamb
- that you can obtain in the country inn's kitchen. BOTH the pie and the leg of
- lamb will satisfy your hunger. However, you should eat only ONE of them, and
- not the other!
-
- You can obtain a custard pie in the bakehouse,and a leg of lamb in the country
- inn's kitchen. DON'T eat the custard pie, even though it will satisfy your
- hunger, as you'll need to use it later in the game. EAT the leg of lamb..but
- only HALF of it, not ALL of it!
-
- ------------------------------------------------------------------------------
- I have come upon a wide crevasse in the snowy path which I can't seem to cross
- without falling to my death! What can I do about this?
- ------------------------------------------------------------------------------
- You need to be carrying an object to help you cross. Did you see anything
- interesting in the toyshop...?
-
- Did you get the sled from the toyshop? That will help you cross the crevasse.
- Just "use" the sled in the picture prior to the one with the crevasse.
-
- ------------------------------------------------------------------------------
- I met a hungry eagle in the mountains. Is there anything I can do for him?
- ------------------------------------------------------------------------------
- Well, he's HUNGRY, isn't he? Feed him something?
-
- Actually, the eagle will eat either the custard pie from the bakehouse OR the
- half of the leg of lamb you have left over from the country inn. One of those
- is the wrong thing to feed him, though.
-
- Feed the half leg of lamb that you got from the country inn to the eagle.DON'T
- feed him the custard pie as you'll need it later in the game.
-
- ------------------------------------------------------------------------------
- As I near the icy castle a couple of wolves capture me and take me in to see
- Queen Icebella. She doesn't like me, though, and keeps having her wolves kill
- me! There must be something I can do here!
- ------------------------------------------------------------------------------
- Queen Icebella is a lover of music.
-
- She would love to have some nice music played to her, preferably "harp" music.
-
- Did you get the harp from the weeping willow tree? If so, play it to the Ice
- Queen.
-
- If you have gotten the harp from the weeping willow tree, then AS the wolves
- start to come toward Graham to kill him, quickly select the harp from the
- inventory screen and "click" it on either Graham or the Ice Queen. This will
- cause Graham to play beautiful music on the harp which will soften her icy
- heart. She will call off her dogs and give you a chance to continue on with
- your quest.
-
- ------------------------------------------------------------------------------
- Well, I finally got in Queen Icebellas good graces (I think),but NOW she wants
- me to conquer a ferocious yeti for her! How can I possibly do that?
- ------------------------------------------------------------------------------
- If you were successful at the bakehouse,and didn't eat the resulting goods,you
- have the perfect weapon to conquer a yeti!
-
- There's nothing like an old pie in the face!
-
- Throw the custard pie,which you wisely didn't eat, at the yeti,it will hit him
- in the face causing him to stumble around and accidently fall over the edge of
- the cliff. Good shot!
-
- ------------------------------------------------------------------------------
- I see a crystal in the Ice Queen's crystal cave that I would LOVE to get,but I
- can't break it with my bare hands! How can I get it?
- ------------------------------------------------------------------------------
- You are already carrying a very useful object in your inventory. Look and see
- if you're carrying anything that might help you here.
-
- You are carrying a cobbler's hammer. Use it on the crystal to break it.
-
- ------------------------------------------------------------------------------
- After Queen Icebella let Cedric and I go, we encountered a giant bird who
- carried me off to her huge nest! Unfortunately her giant egg hatched and the
- baby bird ate me! How could I have avoided this situation, and is there
- anything to do here?
- ------------------------------------------------------------------------------
- If you had been nice to the hungry eagle you meet earlier, yu wouldn't have
- ended up as "baby food."
-
- If you had fed your remaining half leg of lamb to the hungry eagle, he would
- then come and rescue you from the giant bird's nest.
-
- There is a gold locket in the nest you need to get (notice the glint?).And if
- you had fed your remaining half leg of lamb to the hungry eagle he would then
- come and rescue you at the last minute.
-
-
- Walk Through by Region: Beach, Ocean, and Harpy Island
- ------------------------------------------------------
-
- Character Introduction
- ----------------------
-
- 1. Old Hermit
-
- On the beach, Graham runs into a strange little house made of parts of
- wrecked ships where lives an ancient-looking hermit. The hermit would be
- able to help Graham...if only he could HEAR him! Perhaps Graham can find an
- object which will help communications with the old man.
-
- 2. Harpies
-
- Upon discovering an island in the ocean, Graham and Cedric also run into a
- group of vicious harpies who inhabit it. The harpies, terrible creatures
- with a womans head and body and a bird's wings and claws, love nothing more
- than a good man...to eat! Can Graham find his way out of this one!
-
- 3. Sea monster
-
- A huge monster lives in the ocean and doesnt like to be bothered by passing
- boats. Graham would be well advised to stay out of his way!
-
- Questions & Answers
- -------------------
-
- ------------------------------------------------------------------------------
- I found a boat on the beach! Unfortunately it has a hole in it. How can I fix
- it?
- ------------------------------------------------------------------------------
- You already have the right object in your inventory.What do you think might be
- appropriate to fixing a small hole in a boat?
-
- You need something to plug up the hole. You're already carrying an object that
- can do this. How about a piece of wax?
-
- You're carrying some beeswax.Use this to plug up the hole in the bottom of the
- boat.
-
- ------------------------------------------------------------------------------
- I met an old hermit on the beach but he doesn't seem to be able to hear me!
- Will I EVER be able to communicate with him?
- ------------------------------------------------------------------------------
- Eventually you will be able to...IF you find an object which would be able to
- amplify sounds.
-
- There is a conch shell on the beach of Harpy Island. Using the shell as an
- amplifier when he holds it to his ear,the old hermit will thus be able to hear
- and then help Graham.
-
- ------------------------------------------------------------------------------
- I finally fixed the boat and was able to sail with it into the ocean.Now...how
- do I keep from getting lost, or eaten by sea monsters? What am I looking for?
- ------------------------------------------------------------------------------
- If you sail straight out to the east from either beach below where you found
- the boat,or from the hermit's house,you will run into a little island that you
- need to find after four changes of "ocean" scenes.Don't go any other direction
- but east from those two "beach" areas. From where you FOUND the boat,go south
- ONCE or TWICE and then go east to run into that same little island.
-
- Once you have found the little island by going east from either the beach
- below where you found the boat,por from the hermit's house (or south once or
- twice from where you found the boat and THEN east), when you're ready to leave
- the little island, go back EXACTLY opposite the way you came; in other words,
- directly west.
-
- The only thing to find in the ocean is the little island. That's all. If you
- were off the path I told you about in the prior two answers, you will just get
- eaten by a sea monster.The sea monster is merely a "fence" to keep you within
- a small territory of the ocean.
-
- As a last resort you can always refer to the ocean map at the back of this
- book.
-
- ------------------------------------------------------------------------------
- I got captured by a bunch of harpies and NOW they want to eat me! How can I
- get out of this?
- ------------------------------------------------------------------------------
- The harpies like music.
-
- The harpies like the same kind of music the Queen likes.
-
- Play the harp to the harpies. This will divert their attention from you to the
- harp.
-
- ------------------------------------------------------------------------------
- Well, I managed to get rid of the harpies. Is there anything I might need
- around here before I go?
- ------------------------------------------------------------------------------
- Do you notice any suspicious looking "glints" in the area?
-
- If you see an occassional "glint," it is a fishhook you need.
-
- ------------------------------------------------------------------------------
- I saw Cedric lying on the ground, wounded. I suppose this is a dumb
- question...but should I pick him up and take him with me?
- ------------------------------------------------------------------------------
- You're right,it IS a dumb question! OF COURSE you should pick him up and take
- him with you!
-
- If you just leave him there, he'll die. That would make you feel pretty guilty
- wouldn't it?
-
- Actually, if you DON'T pick him up you can go on ahead and get to the very end
- of the game, but then, just as you think you're about to "win", something will
- happen that will kill you, but had Cedric been alive, he would saved you.
- Therefore, NOT picking Cedric up is an eventual "death"at the end of the game.
- If you DON't pick Cedric up and take him with you, then at the very end of the
- game,Mordack will automatically kill you with a deadly "zap"from his wand when
- you're in his laboratory. Had you SAVED Cedric, then he would fly in at the
- very instant and the "zap" would hit HIM instead of YOU, but that would give
- you time to save yourself. But, poor Cedric! Would he be dead for sure this
- time? For the answer to that one, i'll have you win the game first.
-
- ------------------------------------------------------------------------------
- Cedric is wounded! Where should I take him? How can I help him? Before I
- leave Harpy Islands, is there anything I might have forgotten?
- ------------------------------------------------------------------------------
- You need to get three things from Harpy Island before you leave.
-
- You need to get a fishhook, wounded Cedric, and a conch shell.
-
- Walk Through by Region: Mordack's Island and Castle
- ---------------------------------------------------
-
- Character Introduction
- ----------------------
-
- 1. The wizard Mordack
-
- Mordack is a very powerful, very evil wizard who has stolen Graham's family
- and castle, miniaturized them, and imprisoned them in a glass bottle in his
- laboratory. In order to rescue his captive family,Graham must first locate
- Mordack's island stronghold,and then fight the all-powerful wizard himself.
- That is a very dangerous undertaking; one that Graham many not...survive.
-
- 2. The cat Manannan
-
- Mordack has a pet cat...who is not really his pet at all, but is really his
- brother Manannan turned into a cat by Graham's son some time back (look at
- the story description for King's Quest III: "To Heir is Human"). Mordack
- would like to see Manannan restored back to his old wizard self, but only
- Alexander can do that, who doesn't know how. Meanwhile, Manannan roams
- Mordack's castle, a very mean, bad-tempered cat whom Graham should try to
- avoid at all costs.
-
- 3. Blue Beast
-
- A huge blue beast acts as a guard in Mordack's castle; as if Mordack really
- needs a guard! Anyway, this beast should be avoided...for the most part.
- There is ONE time that Graham SHOULD get caught by it, in order to retrieve
- something in another part of the castle; but only ONE time!
-
- 4. Dink
-
- In the labyrinth lives a big, dumb beast called Dink (named by Princess
- Cassima...probably having to do with his manner of speech).Dink isn't a bad
- beast; he's just big and dumb, and doesn't know his own strength. Graham
- should be very careful around him;perhaps there's something that Dink would
- like to play with....
-
- Questions & Answers
- -------------------
-
- ------------------------------------------------------------------------------
- I crashed my boat on Mordack's island! Am I stuck here now? Is there anything
- I need to do before following the trail upwards?
- ------------------------------------------------------------------------------
- I'm afraid you are! And yes, there's something to get here.
-
- Yes, you are. You'll just have to brave it to the very end now! Also, don't
- forget to get the old dead fish at the bottom of the stone stairs before you
- leave.
-
- ------------------------------------------------------------------------------
- I see two stone serpents but they keep killing me by shooting lethal rays at
- me from their eyes! How can I get past them?
- ------------------------------------------------------------------------------
- Did you get an object from the cave in the mountains?
-
- If you are carrying the crystal from the cave in the mountains then you're in
- business. Use it with the stone serpents.
-
- ------------------------------------------------------------------------------
- Can I ever enter or leave the castle through the front door?
- ------------------------------------------------------------------------------
- Nope.
-
- Unfortunately it's inaccessible...throughout the game.
-
- ------------------------------------------------------------------------------
- I found a grate by the side of the castle,but it's rusted shut! Is it possible
- to open it?
- ------------------------------------------------------------------------------
- Yes, it's possible...IF you have the right implement.
-
- Did you see anything of interest on the beach above the old hermit's house?
-
- Hopefully you picked up the iron bar on the beach above the old hermits house.
- If you did, use it here. If you didn't...tsk, tsk.
-
- ------------------------------------------------------------------------------
- I can't find my way through the labyrinth maze! Help!
- ------------------------------------------------------------------------------
- If you click the "eye"cursor on the outside of the labyrinth "picture,"meaning
- the black part of the screen, then a compass will appear indicating which
- direction you are currently facing. This will help you map the labyrinth.
-
- Besides using the compass,which appears when you click the "eye" cursor on the
- outside of the labyrinth "picture," make sure you have a paper and pencil and
- very carefully MAP your way through it.
-
- If you're not in the mood to MAP your way through the labyrinth yourself, just
- look at the back of this book for the "labyrinth map." Follow it, keeping in
- mind that whenever you turn a corner you will be facing a new direction. If
- you're not sure which direction you're facing, click the "eye" cursor on the
- outside of the labyrinth "picture" which will bring up a compass indicating
- your current direction.
-
- ------------------------------------------------------------------------------
- I found a huge beast in the labyrinth who has a one-word vocabulary of "dink."
- He seems harmless enough, but if I get too close to him he grabs and crushes
- me! Should I bother with him at all?
- ------------------------------------------------------------------------------
- He's useful, all right. He's got something you need...on top of his head.
-
- Dink has a tuft of hair on top of his head with a hairpin around it. You need
- to get the hairpin from Dink.
-
- The hairpin on top of Dink's head is important. In order to get it, you need
- to give him something you're already carrying.
-
- Dink, being very childlike and prone to excitability, will leap happily in the
- air when you give him the tambourine losing his hairpin in the process. The
- hairpin will fall to the ground and when he leaves with the tambourine,
- you will be able to retrieve it.
-
- ------------------------------------------------------------------------------
- I found a door in the labyrinth, but unfortunately it's locked. Now what?
- ------------------------------------------------------------------------------
- You need to find Dink in the labyrinth.
-
- Search in the labyrinth until you find a big, bulking beast. He has the "key"
- to your problem.
-
- There is a huge beast in the labyrinth who has a hairpin on top of his head.
- You need to get this hairpin and use it to open the door. (Look at the prior
- question about "Dink.")
-
- ------------------------------------------------------------------------------
- I finally made it to the pantry in the wizards castle.Is there anything I need
- here?
- ------------------------------------------------------------------------------
- Yes, look at the closed cupboard.
-
- There is a bag of dried peas you need to get from inside the closed cupboard.
-
- ------------------------------------------------------------------------------
- I found a beautiful girl scrubbing the floor in the kitchen. Can I help her
- in any way? Can she help ME in any way?
- ------------------------------------------------------------------------------
- The answer to both questions is "yes." But to get things started you need to
- win her trust first.
-
- Did you take anything of interest from the giant roc's nest?
-
- Did you take the golden locket from the giant roc's nest? If you did, give it
- to her. If you didn't, well...too bad.
-
- Give the golden locket, which you hopefully took from the giant roc's nest, to
- the girl. This will cause her to trust you and to help you when you later get
- yourself caught in a "confining" situation.
-
- ------------------------------------------------------------------------------
- I ran into a black cat in the castle, but I don't think he's very friendly.
- What, if anything, can I do about him?
- ------------------------------------------------------------------------------
- Try to avoid him if you can.He'll run and tell Mordack you're in the castle if
- he sees you.
-
- Even better...if you can "bag" the cat with the empty bag that once held the
- dried peas, you won't have to worry about him any more, and you'll gain a few
- extra points to boot!
-
- To "bag" the cat,you need to have an empty "pea" bag(to find out how to get an
- empty "pea" bag,look at the upcoming question about the big blue beast) and
- you need to have the old dead fish from the wizard's beach.
-
- Give the old dead fish to the cat who will immediately lose all interest in
- you and begin greedily eating it.While he's thus preoccupied,"bag"him with the
- empty "pea" bag. This action will give you a few extra points, along with not
- having to worry about him anymore.
-
- ------------------------------------------------------------------------------
- Can I do anything with the organ in the downstairs hallway?
- ------------------------------------------------------------------------------
- You can, but you don't want to.
-
- You can play the organ but all that will accomplish is to call undesired
- attention to yourself. If you do it, SAVE your game first!
-
- ------------------------------------------------------------------------------
- A big blue beast keeps chasing me in the castle! How can I avoid him?
- ------------------------------------------------------------------------------
- Actually, ther's ONE TIME you want to get caught by him, but not until you've
- made friends with Princess Cassima, the beautiful girl in the kitchen.
-
- Once you've made friends with Princess Cassima (look at the prior question
- about the beautiful girl in the kitchen), you NEED to get caught ONCE by the
- beast...but only ONCE! The beast will throw you in an underground cell where
- you can then get something you need. Cassima will save you from the cell...but
- only the FIRST time. After that, you're on your own if you get caught again.
-
- When you're in a situation where you DON'T want to be caught by the beast, if
- you have the bag of peas you can use it to save yourself ONE TIME. As the
- beast nears you, "click" the bag of peas on him. This will make Graham throw
- the dried peas on the floor which will cause the beast to slip and slide on
- the peas and eventually fall and knock himself out. Now you have an empty
- "pea" bag which can be used against the cat.
-
- ------------------------------------------------------------------------------
- A big blue beast threw me into a dungeon cell! How can I get out of here?
- ------------------------------------------------------------------------------
- You must not have made friends with Princess Cassima (the beautiful girl in
- the kitchen), otherwise you wouldn't be asking this question.
-
- If you had made friends with Princess Cassima (the beautiful girl), she would
- coem and save you...the FIRST TIME only! The next time, you're dead.
- Therefore, take care of her first BEFORE getting caught by the beast (but only
- get caught by the beast ONCE).
-
- ------------------------------------------------------------------------------
- I noticed a piece of cheese in the mousehole in the dungeon cell.Unfortunately
- I can't quite reach it with my fingers. How can I get it?
- ------------------------------------------------------------------------------
- You need something to help extend your reach.
-
- Preferably with a hook on the end.
-
- How about a fishhook?
-
- Hopefully you got the fishhook when you were on Harpy Island/
-
- If you took the fishhook when you were on Harpy Island, then use it with the
- mousehole to retrieve the cheese.
-
- ------------------------------------------------------------------------------
- I went into Mordack's bedroom, but couldn't find anything to take or do. Is
- there anything to do in here?
- ------------------------------------------------------------------------------
- Right now, there's nothing to do here. Later there will be.
-
- For now, there's nothing for you to do here. Instead of hanging around his
- bedroom, go south to the library. You'll find something to do there.
-
- Go south to Mordack's library. There you'll find something to do. If you hang
- around long enough in Mordacks library he'll suddenly appear in his bedroom
- and go to sleep in his bed. THEN you'll find something to do in his bedroom!
-
- Once Mordack has gone to sleep in his bed (which will happen when you hang out
- in the libarary to the south), you will be able to take his wand which lies
- glowing on his bedroom table.
-
- ------------------------------------------------------------------------------
- What is there to do in the wizard's library?
- ------------------------------------------------------------------------------
- Do you see an interesting book lying on a desk...?
-
- Actually, there are two things to do here. First you need to look in his
- spell book lying on the corner desk. Next you need to wait around here until
- you see Mordack appear through the open doorway to his bedroom and go to sleep
- in his bed. At that point, go back into his bedroom and take his wand which
- you will see lying on his bedside table.
-
- ------------------------------------------------------------------------------
- I found some magic spells in a spell book! What do I do with them?
- ------------------------------------------------------------------------------
- At this point, nothing. Once you need them,they will make themselves apparent.
-
- You won't need to "use" the magic spells until the very end of the game when
- Graham and Mordack engage in a deadly battle of magic. At that time, the magic
- spells will automatically appear when Graham selects Crispin's newly-energized
- wand to use against Mordack.
-
- ------------------------------------------------------------------------------
- Is there anything I can do to keep Mordack from killing me whenever he finds
- me in the castle?
- ------------------------------------------------------------------------------
- Nope.
-
- Just try to keep him from finding you!
-
- The only time you can keep Mordack from killing you is at the very end of the
- game when he encounters you in his laboratory, AFTER you have re-energized
- Crispin's wand. At that time,Graham and Mordack engage in a magic battle where
- ONE of them is destined to die.
-
- ------------------------------------------------------------------------------
- I entered Mordack's laboratory and saw my family imprisoned in a large glass
- bottle! How can I save them?
- ------------------------------------------------------------------------------
- There's nothing you can do for them right now.
-
- Actualy there's never anything YOU can do for them. Once you've won the
- game (by killing Mordack in the magic battle),Crispin will appear in the final
- cartoon, restore them back to normal size and send everyone home where they
- belong.
-
- ------------------------------------------------------------------------------
- I found a strange machine on the upper level of the laboratory. What is it?
- How do I turn it on?
- ------------------------------------------------------------------------------
- It's a power transfer machine.It transfers power from one item to another. It
- needs a certain ingredient to start it up.
-
- It's a power transfer machine which Mordack uses to transfer power or energy
- from one item to another. In order to start it up, you need to drop a key
- ingredient in it, namely cheese.
-
- ------------------------------------------------------------------------------
- What items, if any, do I use with Mordack's strange machine in the laboratory?
- ------------------------------------------------------------------------------
- You need to use the cheese you found in the dungeon cell to start it up.
-
- You need to place Cripin's powerless wand on one of the iron platters.
-
- You need to place Mordack's glowing wand on the other iron platter.
-
- First, place both Crispin's and Mordack's wands on the two iron platters. Then
- drop the cheese into the machine's basin. The cheese is the missing ingredient
- to start up the power transfer machine.It will transfer the power of Mordack's
- wand, which won't work for Graham, to Crispin's wand, which will.
-
- ------------------------------------------------------------------------------
- Oh, no! Mordack poofed into the laboratory after I de-energized his wand with
- the strange machine. Am I a goner for sure?
- ------------------------------------------------------------------------------
- Not if you had grabbed Crispin's newly energized wand first.
-
- Hopefully you had removed Crispin's newly energized wand from the iron platter
- before Mordack appeared. If so, now is the time to try to "use" the wand
- against Mordack.
-
- ------------------------------------------------------------------------------
- Mordack turned himself into a horrible flying beast! How can I combat this?
- ------------------------------------------------------------------------------
- Use Cripin's newly energized wand against him.
-
- When you select Cripin's newly energized wand, the magic spells that you had
- seen in the book in Mordack's library will appear (IF you had looked in the
- book). Select the spell which looks the most like a tiger to combat him.
-
- ------------------------------------------------------------------------------
- Now Mordack has turned into a huge dragon! Now what?
- ------------------------------------------------------------------------------
- Again, use Cripin's wand against him and select the spell which looks the most
- like a rabbit.
-
- ------------------------------------------------------------------------------
- Mordack has now transformed into a cobra! What should I do?
- ------------------------------------------------------------------------------
- Use Crispin's wand and select the spell which looks most like a mongoose.
-
- ------------------------------------------------------------------------------
- Now what? Mordack has turned himself into a ring of flames which is about to
- burn me to death! Is this the end?
- ------------------------------------------------------------------------------
- Not if you select the right magic spell to use here. There's only one left
- which you haven't used yet.
-
- Use Cripin's wand and select the spell which looks the most like a raincloud.
- This will kill Mordack and will be the end of him! Now the final cartoon will
- begin.
-
-
- After the End of the Game
- -------------------------
-
- CAUTION: Do not read this section until you have actually SOLVED the game and
- seen the very end. Reading this section too soon will spoil the game for you
- if you have not completed it on your own.
-
- Did you...
-
- ...talk to the man fixing his wagon in town?
-
- ...give the golden needle to the tailor in the tailorshop?
-
- ...give the gold coin to the gypsy man?
-
- ...throw either the stick OR the shoe at the cat?
-
- ...talk to the prince in the woods?
-
- ...walk to close to the anthill and do the "BUG-a-loo?"
-
- ...throw either the stick OR the shoe at the dog?
-
- ...open the brass bottle yourself (SAVE your game first!)?
-
- ...revisit the elves underground area after leaving the dark forest?
-
- ...map the whole desert and find all the oases?
-
- ...map the whole labyrinth and find all the places that Dink could hide?
-
- ...play the organ in Mordack's castle (SAVE your your game first!)?
-
- ...get the bag of dried peas from the cupboard in the wizard's pantry?
-
- ...throw the dried peas at the big blue beast in Mordack's castle?
-
- ...Bag the black cat with the empty pea bag?
-
-
- Locations of All Objects
- ------------------------
-
- Objects Where found Where used
- ------------------------------------------------------------------------------
- Cripin's wand From Crispin At end of game in magic battle
- First fish In barrel in town Throw to bear
- Silver coin Left on street in town Buy pie with it
- Custard pie In the bakehouse Throw it in yeti's face
- Honeycomb In the beehive Honey on ground in dark forest
- Stick On ground by beehive Throw to dog at anthill
- Staff In bandit tent in desert At temple door in desert
- Brass bottle In temple in desert Give to witch in dark forest
- Gold coin In temple in desert Give to gypsy man
- Old shoe In desert by skeleton Throw at cat chasing rat
- Magic amulet From fortune teller Magical protection from witch
- Tambourine Left behind from gypsies With snake AND with Dink
- Gold needle In haystack by inn Give to tailor for cloak
- Emerald pouch In witch's house Throw emeralds to elf "eyes"
- Spinning wheel In witch's house Give to gnome for marionette
- Small key In witch's house Open tree door in dark forest
- Golden Heart In tree with small door Give to weeping willow tree
- Pair of shoes From elf Give to shoemaker for hammer
- Harp From weeping willow tree With Ice Queen AND harpies
- Marionette From gnomes Give to toymaker for sled
- Hammer From shoemaker Inn's cellar AND crystal cave
- Sled From toymaker Sled across icy crevasse
- Cloak From tailor Use to keep warm in mountains
- Rope In inn's cellar Climb up ledge in mountains
- Leg of Lamb In inn's kitchen Eat half of it in mountains
- Half leg of lamb Left after eating half Give to hungry eagle
- Crystal In crystal cave With stone serpent gate
- Gold locket In roc's nest Give to girl in wizards castle
- Iron bar On beach above hermit Use to pry open rusted gate
- Beeswax Left after honey is gone Use to fix hole in boat
- Fishhook On ledge of Harpy Island Get cheese in mouseholeOf cell
- Conch shell On beach of Harpy Island Give to hermit as hearing aid
- Second fish On beach of Wizards Isle Give to cat to distract him
- Dink's hairpin In labyrinth from Dink Use to unlock labyrinth door
- Bag of peas In castle's pantry Throw dried cheese atBluebeast
- Empty pea bag Left after peas are gone Use to "bag" the cat
- Moldy cheese In mousehole in cell Use to startup strange machine
- Spells From spell book Use in magicbattle with wizard
- Mordack's wand From Mordack's bedroom Use with machine in laboratory
-
- Points
- ------
-
- How and where earned Number of points
- ------------------------------------------------------------------------------
- Obtain fish in barrel in town 2
- Find silver coin on street in town AFTER man fixing wagon leaves 2
- Buy custard pie with silver coin 2
- Throw fish at bear pawing at beehive to get him to leave 4
- Take honeycomb from hive AFTER making friends with bees 2
- Obtain stick from ground near beehive tree 2
- Throw other stick OR shoe at dog pawing at anthill 4
- Drink water at an oasis in the desert (FIRST time only) 2
- Discover the temple in the desert (FIRST time only) 3
- Hide behind rock and observe bandit's opening temple door with staff 2
- Discover bandits tents in desert (FIRST time only) 3
- Obtain staff from inside smaller tent in bandits camp 2
- Use staff to open temple door 2
- Obtain brass bottle from inside temple 2
- Obtain gold coin from inside temple 2
- Obtain old shoe from desert near skeleton 2
- Give gold coin to gypsy man to see fortune teller 3
- Obtain magic amulet from fortune teller 2
- Find tambourine on ground after gypsies leave 2
- Throw either shoe OR stick at cat chasing rat, thereby saving rat 4
- Obtain gold needle from haystack AFTER ants found it for you 2
- Enter dark forest (FIRST time only) 2
- Give the brass bottle to witch in dark forest to get rid of her 4
- Obtain pouch of emeralds from inside witch's house 2
- Obtain small spinning wheel from inside witch's house 2
- Unlock and open small door in tree in dark forest with small key 3
- Obtain golden heart from inside the small door in the tree 2
- Squeeze honey from honeycomb on ground near "eyes" in dark forest 4
- Throw first emerald toward elf in dark forest 2
- Throw second emerald toward elf in dark forest 2
- Drop third emerald (in puddle of honey near Graham's feet) for elf 2
- Follow elf through hive of tree (FIRST time only) 2
- Obtain pair of shoes from elf 2
- Give golden heart to weeping willow tree 4
- Obtain harp AFTER willow tree has turned into princess and left 2
- Give spinning wheel to grandfather gnome and recieve marionette 4
- Give pair of shoes to shoemaker and recieve cobbler's hammer 4
- Give marionette to toymaker and recieve sled 4
- Give gold needle to tailor and recieve cloak 4
- Obtain rope in the inn's cellar AFTER rat has freed Graham from it 2
- Break lock on cellar door with cobbler's hammer 4
- Obtain leg of lamb from the inn's kitchen 2
- Shake tambourine at snake to scare it away 3
- Throw rock to overhang in mountains to climb to upper ledge 5
- Jump on rocks to cross frozen waterfall (FIRST tiem only) 2
- Wear cloak in mountains to keep warm 4
- Eat HALF of the leg of lamb to combat hunger in mountains 4
- Ride on sled to cross crevasse in mountains 5
- Give other HALF of leg of lamb to hungry eagle in mountains 3
- Get captured by wolves and taken to Ice Queen 2
- Play harp to Ice Queen to soften her heart and make her nicer 4
- Throw custard pie in yeti's face to make him fall over cliff 4
- Use hammer to break off the piece of crystal in the crystal cave 4
- Get captured by the giant roc, and taken to it's nest 2
- Obtain the golden locket from roc's nest 2
- Obtain the iron bar from the beach above the hermit's house 2
- Fix the hole in the boat with the beeswax 5
- Discover Harpy Island in the ocean (FIRST time only) 3
- Play the harp to the harpies to get rid of them 4
- Obtain the fishhook from Harpy Island 2
- Pick up wounded Cedric from Harpy Island 2
- Give the conch shell to the hermit to use as a hearing aid 4
- Land (or crash) on the beach of Mordack's island 2
- Use the crystal with the stone serpents to get past them 5
- Use the iron bar to pry open the rusty gate outside castle 4
- Play tambourine for Dink who grabs it excitedly and loses hairpin 3
- Obtain Dink's hairpin from labyrinth floor 2
- Unlock labyrinth door with Dink's hairpin 4
- Obtain the bag of dried peas in the pantry cupboard 2
- Give the gold locket to girl in the wizard's kitchen 4
- Get captured by a blue beast to knock him out 3
- Use empty pea bag to "bag" the cat after distracting him with fish 2
- Read the spells in the spell book in the library 3
- Obtain Mordack's wand from bedroom when he's sleeping 3
- Place Mordack's wand from bedroom when he's sleeping 3
- Place Crispin's wand on platter of the power-tranfer machine 4
- Pu the moldy piece of cheese in the machine to start it 5
- Use Crispin's re-energized wand to to fight Mordack in magic battle 4
- Choose the "tiger" spell in magic battle 4
- Choose the "rabbit" spell in magic battle 4
- Choose the "mongoose" spell in magic battle 4
- Choose the "raincloud" spell in magic battle 4
- ------------------------------------------------------------------------------
- All total 260
-
-
- King's Quest V was cracked by Crystal
-
- King's Quest V Hint Book supplied by Watchers
-
- King's Quest V Hint Book FIXED BY [RYGAR]
-
-